![]() ![]() I'm just having a hard time understanding why D2SE vanilla can get into the actual rendered world, but My Mod can't. The bits of code you put are already in D2SE_Setup.ini, and they both do their job just fine. But there doesn't seem to be anything else I need to change within any of the. ini uses the correct core (1.13c), obviously, or it wouldn't work at all. I personally don't see the need to fully study the D2SE topic as I'm only doing basic file placement and not really "customizing" the mod, most of which is pretty automated. Otherwise It's fine, I'll continue using the vanilla setup. If you care to give one more shot at figuring this out, then I appreciate it a lot. I feel like I have tried everything and have followed instructions to a T, but I've already spent the last 2 or 3 days trying to figure this out and haven't even played once. I guess for now I"ll just go back to vanilla with plugy. I opened the debug log inside the MyMod folder and it's saying that the fault address targets the d2win.dll file within "d2se/cores/1.13c" Gotta reinstall to get the default mpq so I can launch again. ![]() But shouldn't it be using the one Nizari made since that's the one I copy/replaced in the mpq with the editor? I simply moved Cain and made a new path for him. Which is basically the exact same thing as Nizari's. I then pasted the edited d2exp.mpq into the main directory, however this only gave me errors when trying to launch the game which were directly stating d2exp.mpq being the issue.Īlso, when I open the "Harogath" batch file for the DS1 editor, it is directed to pull from the same d2exp.mpq as the main game but the only changes that appear are mine. I did what ChaosMarc said and tried putting the file into the path using an MPQ editor, but I had to duplicate it in order to make any changes. I have the edited townWest.ds1 extracted to the data/global/excel/expansion/town folder and I put the code you have in the D2SE.ini and removed the existing one which was "D2CMDLIN" or something like that. The first section of code didn't give me check boxes in the lower right corner of the D2SE app. Well so far, I tried putting both of the lines of code you have, however I'm still not seeing any changes when I load up a character. ![]()
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